![]() Like a storefront with a bad sign or a book with a bad cover, a very good math model can suffer if the art does not attract new customers. There is a saying in slot development, “The art is what attracts the players, but it is the math that keeps them.” It was told to me on my first day on the new job, and it's something I told every new hire or candidate afterward. How else would some games become more popular than others? This concept is expressed in basic slot math terms as VOLATILITY and PAY DISTRIBUTION. While the physical interaction of hitting a SPIN button is simple, the mental engagement is complex. Gamblers base their decisions on what they perceive as the potential of a math model – in terms of how the game features work and what sort of wins or near-wins they experience. When all the games in a casino have to fall with a certain return to player percentage (RTP), how the players win and how often they win become much more important as differentiators. Of course he hadn't made any slot games, like me at the time, so of course we were very wrong. Raph Koster said in his Theory of Fun for Game Design that video slot gameplay was basically broken. ![]() I thought video slot games were simple because the interaction was limited to pressing a spin button and watching to see if you won. I'd made games in just about every genre. ![]() ![]() When I joined a video slot game company, I thought it would just be like learning any other genre. ![]()
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